Fix rounding small (but not too small) numbers to zero on calculation

Co-authored-by: Leonid S. Usov <leonid.s.usov@gmail.com>
This commit is contained in:
itchynyandLeonid S. Usov authored and Nico Williams committed 2023-08-02 00:32:32 -05:00
1 parent 27a4d5757e
commit 680baeffeb
2 files changed
+30 -31

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+22 -31
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@@ -215,8 +215,9 @@ enum {
#define JVP_FLAGS_NUMBER_LITERAL JVP_MAKE_FLAGS(JV_KIND_NUMBER, JVP_MAKE_PFLAGS(JVP_NUMBER_DECIMAL, 1))
// the decimal precision of binary double
#define BIN64_DEC_PRECISION (17)
#define DEC_NUMBER_STRING_GUARD (14)
#define DEC_NUBMER_DOUBLE_PRECISION (16)
#define DEC_NUMBER_STRING_GUARD (14)
#define DEC_NUBMER_DOUBLE_EXTRA_UNITS ((DEC_NUBMER_DOUBLE_PRECISION - DECNUMDIGITS + DECDPUN - 1)/DECDPUN)
#include "jv_thread.h"
#ifdef WIN32
@@ -530,24 +531,20 @@ static decContext* tsd_dec_ctx_get(pthread_key_t *key) {
return ctx;
}
decContext _ctx = {
0,
DEC_MAX_EMAX,
DEC_MIN_EMAX,
DEC_ROUND_HALF_UP,
0, /*no errors*/
0, /*status*/
0, /*no clamping*/
};
if (key == &dec_ctx_key) {
_ctx.digits = DEC_MAX_DIGITS;
} else if (key == &dec_ctx_dbl_key) {
_ctx.digits = BIN64_DEC_PRECISION;
}
ctx = malloc(sizeof(decContext));
if (ctx) {
*ctx = _ctx;
if (key == &dec_ctx_key)
{
decContextDefault(ctx, DEC_INIT_BASE);
ctx->digits = DEC_MAX_DIGITS;
ctx->traps = 0; /*no errors*/
}
else if (key == &dec_ctx_dbl_key)
{
decContextDefault(ctx, DEC_INIT_DECIMAL64);
// just to make sure we got this right
assert(ctx->digits <= DEC_NUBMER_DOUBLE_PRECISION);
}
if (pthread_setspecific(*key, ctx) != 0) {
fprintf(stderr, "error: cannot store thread specific data");
abort();
@@ -565,12 +562,7 @@ typedef struct {
typedef struct {
decNumber number;
decNumberUnit units[1];
} decNumberSingle;
typedef struct {
decNumber number;
decNumberUnit units[BIN64_DEC_PRECISION];
decNumberUnit units[DEC_NUBMER_DOUBLE_EXTRA_UNITS];
} decNumberDoublePrecision;
@@ -627,11 +619,10 @@ static double jvp_literal_number_to_double(jv j) {
decNumber *p_dec_number = jvp_dec_number_ptr(j);
decNumberDoublePrecision dec_double;
char literal[BIN64_DEC_PRECISION + DEC_NUMBER_STRING_GUARD + 1];
char literal[DEC_NUBMER_DOUBLE_PRECISION + DEC_NUMBER_STRING_GUARD + 1];
// reduce the number to the shortest possible form
// while also making sure than no more than BIN64_DEC_PRECISION
// digits are used (dec_context_to_double)
// that fits into the 64 bit floating point representation
decNumberReduce(&dec_double.number, p_dec_number, DEC_CONTEXT_TO_DOUBLE());
decNumberToString(&dec_double.number, literal);
@@ -764,15 +755,15 @@ int jvp_number_cmp(jv a, jv b) {
#ifdef USE_DECNUM
if (JVP_HAS_FLAGS(a, JVP_FLAGS_NUMBER_LITERAL) && JVP_HAS_FLAGS(b, JVP_FLAGS_NUMBER_LITERAL)) {
decNumberSingle res;
decNumberCompare(&res.number,
decNumber res;
decNumberCompare(&res,
jvp_dec_number_ptr(a),
jvp_dec_number_ptr(b),
DEC_CONTEXT()
);
if (decNumberIsZero(&res.number)) {
if (decNumberIsZero(&res)) {
return 0;
} else if (decNumberIsNegative(&res.number)) {
} else if (decNumberIsNegative(&res)) {
return -1;
} else {
return 1;
+8
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@@ -548,6 +548,14 @@ null
null
[2, 8, 10, 14]
1e-19 + 1e-20 - 5e-21
null
1.05e-19
1 / 1e-17
null
1e+17
25 % 7
null
4